Overview
Innovamat, an edTech company, needed a tool to help write and edit complex mathematical expressions in their digital practice activities for secondary school levels.
My contributions
I was the only product designer in the team. My role was to collaborate with product managers, didactic experts and developers to shape the hole feature.
Context
Innovamat is an edTech company that brings the science of math teaching to the classroom in an easy-to-use product. It’s purpose is to unleash everyone's potential through education.
Inside this proposal of curriculum, there are interactive activities as a part of a “weekly practice”.
In may 2022, the company was in progress of expansion to the different levels of Secondary School. Here, is where it appeared a need to be covered: how to write (and edit) more complex mathematic expressions in the weekly practice activities.
The problem
As the product reaches higher levels of education it appears a need to write (and edit) more complex mathematical expressions.
Project Goal
Create an easy-to-learn and standardised tool that covers the necessity of writing, editing and solving mathematical expressions in the digital practice of Innovamat further on.
Definition of success and metrics - KPIs
Allow solving mathematical interactive activities
The solution should allow users to solve mathematical interactive activities with good didactic criteria.
KPI: Results (metrics) in comparison to same activities solved on paper.
Provides additional value to ordinary paper
The solution should provide additional value to ordinary paper (handwriting).
KPI: Time editing an equation
Easy to learn
The solution should be easy to learn and with similar mental model to related tools.
KPI: Time on task evolution (between first and further activities solved)

Ideation
User story mapping
We grouped the different user stories appeared during the brainstorming and selected those we want to achieve for the MVP. In the future we’ll select the features we want to add for later versions of the product.

Affinity mapping
This diagram contains the features, specified to concrete mechanics, that we want to implement for the MVP (the gray ones) and includes future features that are related to them so we can work aknowledging what are the future steps like. We’ve marked those tasks that we should validate (through prototypes or asking didactical experts) before taking final decisions on some mechanics.

Solution



Activities examples
The keyboard is used in different activities or "applets" of the secondary level weekly practice. Here there are a few examples:





